11-06-2018, 08:20 PM
"It's okay, I'm glad you got to do it," Stephen said cheerfully, and was distracted by the scent of freshly baked sugar biscuits. He hurried over to the side table and snatched a few. There were gingerbread biscuits too but he'd had his fill of those in these weeks leading up to Christmas.
"What do you wish for Christmas?" the boy asked as he realized they hadn't really had any time to get to know each othet at all yesterday. "My number one wish is another video game system, but daddy said Father Christmas knows we have a lot of video games already and may think it's enough and maybe bring me many other things on my list. My second wish is Teddy Ruxpin."
Most kids had the talking teddy bear at the very top of their wish list, it being one of the first its kind and very exciting. But since discovering them two years ago at age three, on his father's Atari game console that he'd bought in the late '70s, Stephen had become just a little bit more into video games than soft toys no matter how new and cool concept one had with moving lips and stories to tell. Last spring the boy had played some Commodore 64 computer games at a friend's house on a play date and been asking for the computer ever since.
Though its extremely high price had come down quite a bit in the last couple of years--still remaining a wealthy person's item--and after checking out the computer and some of its games Jacob had concluded they were significantly different from the Atari games, but didn't want to raise the boy's hopes up. Unlike this generation likely would, he hadn't grown up with video games and thus if he couldn't find other uses for this computer besides gameplay he didn't see sense in purchasing it. At least not for another year or two until Stephen would be older and able to tackle more than a few games for it. But above all he wanted to encourage active and creative play rather than sitting in front of tv screen for any reason. Teddy Ruxpin however would be waiting for his new friend under the tree on Christmas morning.
"What do you wish for Christmas?" the boy asked as he realized they hadn't really had any time to get to know each othet at all yesterday. "My number one wish is another video game system, but daddy said Father Christmas knows we have a lot of video games already and may think it's enough and maybe bring me many other things on my list. My second wish is Teddy Ruxpin."
Most kids had the talking teddy bear at the very top of their wish list, it being one of the first its kind and very exciting. But since discovering them two years ago at age three, on his father's Atari game console that he'd bought in the late '70s, Stephen had become just a little bit more into video games than soft toys no matter how new and cool concept one had with moving lips and stories to tell. Last spring the boy had played some Commodore 64 computer games at a friend's house on a play date and been asking for the computer ever since.
Though its extremely high price had come down quite a bit in the last couple of years--still remaining a wealthy person's item--and after checking out the computer and some of its games Jacob had concluded they were significantly different from the Atari games, but didn't want to raise the boy's hopes up. Unlike this generation likely would, he hadn't grown up with video games and thus if he couldn't find other uses for this computer besides gameplay he didn't see sense in purchasing it. At least not for another year or two until Stephen would be older and able to tackle more than a few games for it. But above all he wanted to encourage active and creative play rather than sitting in front of tv screen for any reason. Teddy Ruxpin however would be waiting for his new friend under the tree on Christmas morning.